Stylized Game Characters
Stylized 3D character assets for indie games, covering modeling, texturing, and rigging—ready for real-time rendering.
该案例围绕风格化游戏主角展开,从概念三视图出发完成高模雕刻、拓扑重清与贴图绘制,最终交付带骨骼绑定的实时可用角色。流程强调形体概括与材质分区,方便策划在不同关卡中快速复用与替换配色。
Stylized 3D character assets for indie games, covering modeling, texturing, and rigging—ready for real-time rendering.
该案例围绕风格化游戏主角展开,从概念三视图出发完成高模雕刻、拓扑重清与贴图绘制,最终交付带骨骼绑定的实时可用角色。流程强调形体概括与材质分区,方便策划在不同关卡中快速复用与替换配色。
